Chris Huff wrote:
> That code is wrong. The normal values aren't angles, the normal is an
> ordinary vector. The usual way of doing it is to use a matrix transform,
> try using one of the ReOrient macros drifting around.
I thought the matrix transform was only good for skewing things.... Do you
use the normal vector somehow in the matrix transform? What does the
reorient macro do (and where can I find it)?
Thanks,
~Sam
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